With three days left for Repugnant Bounty’s Kickstarter campaign, developer Starlab Games is already looking ahead to the future. After reaching $738 of the $4,063 USD ($908.29 of $5,000 CAD) goal, the campaign seems unlikely to be successful when it ends on June 27th. Here’s the message posted as a recent Kickstarter update:
Unfortunately, it does not look like we will reach our goal. That’s why I have created a Patreon instead! In hindsight, I probably should have done that instead… Here’s the link if you want to check it out! All future updates will be posted on the Patreon. See you there!https://www.patreon.com/repugnantbounty
When asked for comment, Starr at Starlab had this to say:
Infinity was a Game Boy Color game in development from 1999 to 2001 by Affinix Software before it got cancelled because the Game Boy Advance had hit the scene. […]
Incube8 Games is stepping in to help publish in addition to the planned Kickstarter campaign (date TBA.) A previous post mentioned their other GB publishing project, Genesis, going up for preorder recently.
Here’s what was said in the email:
A lot of hard work has been done to make everything happen, and we are proud to announce that the Kickstarter will begin on July 15th! Yes, in 3 weeks!
For the long-time subscribers of the Infinity-gbc.org newsletter (thank you for your amazing support during all those years!), you have been automatically subscribed to the Infinity Kickstarter newsletter. We recommend you have a look at the new Infinity page if you have not already done so: www.infinitygbc.com
As a reminder to all our subscribers, you will receive an arranged medley of the game OST, for free, as soon as the campaign starts! Eric Hache, the composer for Infinity, has put all his heart and passion into it. You will not be disappointed, it sounds great!
As a last piece of info, the trailer is now available in English, French, and Japanese! If you have international friends, it’s time to spread the love!
Update July 2, 2021: The developers behind Infinity have sent an email update announcing the Kickstarter date has been pushed back to August 18th. Read the email below.
The Kickstarter date has been moved!
– Now on August 18th –
As we continue to prepare for the launch of the Infinity Kickstarter, we decided it would be best to push the date to August 18th.
We thought that despite our dedication to Infinity, some final elements needed to be fine-tuned. It’s mandatory for us to make the best environment for the Kickstarter campaign, and to make this game a reality.
For example, we are waiting on some price updates; Covid-19 has made raw material and chip prices increase a lot since our first estimates.
In light of this, we need to be even more careful to ensure the best future for Infinity. After all, some of you have waited 20 years for it! We will not miss this amazing opportunity to bring you this gem.
Now, some game updates! We thought that you would be pleased to see some character artwork we have worked on! 20 years back, only sprites were done for Infinity; no official drawings were made for the game. Benoît, our character designer, worked from each sprite to make these amazing renders. Below you will be able to see 4 of the 11 characters of the Infinity cast!
Thank you for your understanding, and we’re sorry for the extra wait!
While writing up last week’s post on the Kickstarter for Repugnant Bounty, a new Metroidvania-like for Game Boy, I was able to get in touch with the developers at Starlab Games. They graciously agreed to answer some questions I sent over, and provided some brand-new music and screenshots (in color!)
I had the pleasure of hearing from Starr (founder), Taiki, Quait, and Colonel Panic. Their in-depth and thoughtful answers give a deep insight into the process behind bringing Repugnant Bounty to life. Check it out below!
A brand-new game for Game Boy has launched its Kickstarter campaign: Repugnant Bounty!
It is self-described by developer Starlab Games as a Metroidvania-style adventure “featuring a kick ass soundtrack, particle effects, parallax effects, environmental details (such as insects pollinating various plants amongst other things), and more.”
The spritework and environmental effects like falling rain in particular stand out as remarkable for the hardware. The art style also has to be commended for appearing to create a stark and stylish game despite the limitations.
21 backers have already pledged $458 USD ($553.29 CAD) towards its $4,143 USD ($5,000 CAD) goal, with 33 days left to reach it. If you’re looking for more information, of if you’d like to help bring this impressive-looking Game Boy game to life, you can head over to its Kickstarter page. You can also join the game’s official Discord to stay up-to-date on new developments.
An interview/Q&A with the developers behind Repugnant Bounty is coming exclusively to GameBoy.blog later this week.[Update: Published!] Let me know in the comments if there’s any questions you’d like answered!